Sunday, February 20, 2011

1-2 “Leads”

Looks like rain is rolling in, I could probably follow this trail on my own now, but once the rain starts coming down I'd need a real tracker, better head back to the guard house. No clue what those footprints could be, but the trail was heading into the woods, maybe even across the main road. If that's the case it'll be heading towards either Lady Averdine's mansion, never had to go there before, they like their privacy, or the goblin village, been there far to often.

I've heard the Lady Averdine is a sorceress and that she does some strange magical experiments. It may be that one of them escaped. If that's the case, I would want more people in case it's something really bad, I hear the last experiment that got out of control down there nearly ended up overrunning their whole estate. Hopefully it won't be that bad

If it's the goblins causing trouble I could see our liberators taking measures to drive them away, but while the goblins aren't very bright, I don't think they're dumb enough to go drawing our ire by stealing livestock. The goblins in that village aren't aggressive, like I hear most goblins are but they still get into a lot of small mischief. They spent a little while in town while after our liberators found their village nearby.

They were being harassed by a local gang of ogres, and for some reason our liberators decided to let them stay in town while the ogres were dealt with. They didn't attack anyone but they did cause a bit of trouble, most of us wanted to be rid of them. They seemed to also want to leave and get back to their home, and after our liberators dealt with the ogres, they did. A few stuck around, and where they live is probably the first ghetto of the city.

Every time they cause too much trouble common rule is to kick the offending pest out and run it back to its own town. Other than that our liberators seem to have taken a live and let live standpoint with them.

Oh, lost in thought. I'm already back.

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