Showing posts with label Investigation. Show all posts
Showing posts with label Investigation. Show all posts

Monday, August 1, 2011

2-14 “Better than Nothing”

By the time we find Inspector Freeman, Harold's constant blathering is starting to get to me. He was scouring alleyways when we got to one of the men assigned to relay messages. How does he manage to root around in the alleys all day and not get even a smudge on his breastplate? places are quite filthy.

“Sir, this is Harold Wordweaver, a business partner of Peter Moldmaker, he's here to tell you what he knows. We have an enchanted stone of his appropriated for the investigation and he would like it back, if it proves irrelevant to the case.”

“Well, I wouldn't say I'm a partner, more of a-”

“Thank you Nivar.” Interrupting someone? He must be exhausted. “If you could take Ken and do a sweep of the alleyways, it'd speed things along nicely. This area looks like the center of the more recent disappearances.

“Mister Wordweaver, let's go talk someplace more comfortable, no sense standing out in the sun.”

Even something like this is preferable to standby, pretty sure he knows that much about me. Otherwise, it would probably have been an order, most of the others hate alley work. We spend a fair deal of time searching, and bump into another pair of watchmen that are on the same task, nothing to report except which areas they've already scoured. At least there wasn't any muck around to have to dig through, surprisingly dry around here. Ken is rather adept at avoiding and maneuvering around the detritus that is clogging up some of these alleys.

It's getting close to the end of our shift, lets check one last set across the street from this one and head home, don't worry it's a small one.”

“Starving here, can't wait to get home and eat dinner.”

Do you do the cooking at home too? When we were out in the woods before you made some surprisingly good stuff.”

“Only one at home to do the cooking, taught myself to cook when I was tired of paying too much for food or eating junk.”

“No one else at home? Have you been looking? I'm sure a lot of women would be impressed by the uniform, and that you can cook like that.”

“No, saving myself for someone back in the hometown, we've been keeping in touch via a pair of enchanted brooches I... obtained from a previous employer. Waiting for the situation down there to be appropriate to get her out.”

“Is it really that bad?”

“Worse, I really wish I had-”

“Hey! Stop, thief!” We're just approaching the street, they aren't crowded, stall owners are starting to pack up. Probably a snatch and run. Hope he's running this way, I bet there'll be a great look on his face when two watchmen pop out of an alley.

Friday, July 22, 2011

2-13 “Recovery”

The whole point of being on standby is being ready to go on a moments notice. We're up and moving towards the front immediately. Ken grabs a light crossbow and bolt box from the equipment rack we pass leaving the training grounds. Probably a good idea considering we don't know who this wizard is or how powerful he might be. He also seems to have remembered to keep it unloaded until something is actually going down. Showing up at a heated scene with a loaded crossbow doesn't help anything.

We slow down as we near the front desks. No need to barge in and draw attention when people are arguing, we can hear them now. Assistant commander Staghorn is letting someone know that, “You can't have it back until after all pending investigations are closed or the item is proven irrelevant to any open cases.”

We slide into the foyer quietly as our armor allows. Looks like quite a few of us were called in here, that's standard procedure when dealing with spellcasters. You never know how powerful they are by looks alone, best to be prepared. Wait, we just met this guy. Harold is here and already trying to retrieve his magic rock, he seems more flustered than when we met him outside of the statuary.

“How long will that take?! I can't work without my channel stone. How am I supposed to make a living while you sit here with it in your vault?!”

“I'm sorry, but we can't give it back, and I don't know how long it will take. We've got a lot of missing people, many of which are now presumed dead. Reports are still coming in. If you want my advice on the matter, you can find Investigator Freeman. He would love to have a statement from an acquaintance of one of the recently missing, and while you're at it you can give him a full description of your rock and its abilities so we may rule out it's involvement more quickly, if that is the case.”

“I need it back quickly though, you'd better see that it has nothing to do with this! Where can I find Mr. Freeman?”

“Okay then,” the assistant commander looks around at the lot of us that assembled during the argument, “Nivar, Kenneth, you two were on this case, take mister Wordweaver to see the Investigator.” His expression wordlessly adds, “I don't think he's dangerous, but make sure he doesn't do anything stupid.”

“Yes, sir.”

The rest of the men filter back out of the room. Ken and I motion for Harold to follow us. Investigator Freeman said that he would be checking for leads in the southwestern quarter. I guess we'll see how else we can help once we get there too, just about anything is better than being on standby. Harold is grumbling under his breath again, I wonder how long Staghorn was keeping him tied up before we arrived.

Friday, July 1, 2011

2-11 “Specters of Revenge”

The note is written in code. I can't make any sense of it. I've seen a few but this one is new. Hopefully, the investigator can figure it out.

Investigator Freeman shows up with a few men from the guard house. He starts pointing out things to take into custody for examination and perhaps some divining magic. Almost all of the dust is swept into a container and taken back. The magic stone downstairs, and the small cloth scrap from the broken window are taken in as well. While they are going around securing evidence, Ken comes up and asks me what I'm looking at.

“Coded message, I think its calling for a hit on someone. Ran into a local informant who was ordered to bring it here as a job for Peter Moldmaker. He said Peter was some sort of hit man. Can't figure it out though, not a code I've seen before. It takes me forever to figure these out.”

“Mind if I have a look.”

I hand it over to him, couldn't hurt. He looks it over for a few seconds.

“Looks like whoever the boss is thought that some people going missing on their side were revenge killings for some form of sabotage they pulled on a rival gang. No names of targets, though. Looks like he was just supposed to pick some people out from whatever this rival gang is. Peter was supposed to receive a bag of 50 platinum sovereigns as pay. 'The Pigeon,' probably whoever was carrying the message, has the money and was supposed to give it to Pete if he accepted the job. Though if it isn't meant to be a hit there are a few other possible meanings.”

'The Pigeon'? Well, looks like Vinnie finally got away with something, assuming his boss and Pete don't turn up again. I don't agree with the assumption that these missing criminals are revenge killings. If they were, I'd think that the perpetrator would have left some form of message, a warning perhaps. But there was no calling card here, no note, just a mess and an abnormally large amount of dust.

“You got all of that, that fast?”

“If I'm alright in assuming that it was meant to be a hit, like you said, then this one is almost uselessly easy, just enough code to say it isn't a code in court. Man, one guy back home had what everyone called 'Idiot Code', a system where letters were pretty much swapped randomly, and every time one was repeated it was a different letter. The first 'A' in the note would actually be a 'D' and the second 'A' would be a 'Q'. You'd know it was a code, but it was damn impossible to figure out. At least, until someone managed to steal one of his very select few translation sheets he gave to his most trusted contacts, it was. Then he went and changed it all around...”

Freeman finally gets around to asking what else we may have found. I give him the coded message. Ken fills him in on what he figures it means, and I fill him in on what I learned from my 'local informant.'

“So one culprit down, one to go? Assuming that this guy really is out of here. If my hunch is correct, and this dust and the other piles your informant heard about, are the remains of bodies, we might have a very powerful wizard running around disintegrating people. That's all I can think of that'd leave piles like this around.”

Ken chimes in, “Perhaps a vigilante, if all of the targets are criminals.”

Freeman shakes his head negatively, “I don't know if they all were criminals though. It's actually fairly unlikely, considering the amount of them. Too many people have gone missing after the shift to this area of the city.”

“Any idea where to look next?”

“No, I want you two back on standby at the guard house. If there's a wizard strong enough to do this to people running rampant, we'll need magical assistance to bring him down, and I don't want to lose any men just because we weren't prepared for who we find. I will keep you updated for when I find out our next move.”

Looks like its back to business as usual, for at least a little while. I hate being on standby, it always makes me feel useless. At least I'll be able to have a few training bouts with Ken.

Monday, June 27, 2011

2-10 “Unwilling Informant”

A quick thrust of my halberd and I tip the ladder back and over to pin the guy between it and the building on the opposite side of the alley. He wraps his knees around the ladder rungs to keep himself from dangling off.

Lanky build, red hair, scruffy clothes – it's Vinnie again. No matter how many times I try to scare this guy straight, he seems to get under the thumb of another gang leader or crime lord. He isn't so much malicious as he is amazingly unlucky, constantly pulled in to be a stooge or messenger boy. How I keep running into him, I don't know. He's never quite doing something illegal, but he's constantly running around delivering messages and the occasional piece of contraband that he 'had no idea was in that package.' Which is true, when put in a circle of truth we found that they don't even tell him what he's delivering. It's easy enough to spook him into talking and then he hides from whoever he got caught, and ends up working for another person who will tell him even less than the last boss did.

“We gotta stop meeting like this Vinnie. Breaking and entering is illegal, you know.”

“Denwatch? The 'ell are ya doing 'ere? An' I wasn't breakin' in. Why would I yell out for 'im if I was trying to bust inta 'is place? Can you let me down? This ain't a very comfy spot ya got me in.”

“You're right Vinnie, but I could probably take you in for this one anyway. Though I might let you off with a warning if you let me in on what Pete here has to do with your boss.”

“Wait, ya don't know? Why're ya even 'ere then?”

“I'm sure you've heard about the recent surge of missing persons.”

“Shit, I knew Pete was a real nutter, but I didn't think all of 'em were 'is.”

“You're still not telling me anything, and my partner will be back soon with men from the guard house.”

That got him, now he's sweating and shaking, but not enough to loosen his dead grip on that ladder.

“Hell, Pete finds ways to lure guys inta private and knocks 'em off. I hear 'e like strange clothes an steals 'em from those that don't need 'em no more in 'is free time. 'ats all I know 'bout 'im. Been tryin' to reach 'im since yesterday but 'e wasn't in 'is usual 'aunt, and so I decided I'd come 'ere. To tell the truth I don't want to be anywhere near the guy. Lot's of people that 'ave done business wit' 'im are just gone. Maybe they left,” he appends quietly, “but I don't think so.”

“Like who, where?”

“Andy Alchemist on west side. Gary Padfoot, maybe others. I wouldn't bother check for 'em though, they're just gone. Places 'ave since been cleaned of everything but dust.”

“Dust?”

“Not blue dust! All 'ats left where they used to work or live is a pile 'o dust now.”

“Well, all that's left here is a pile of dust, too. I'd say you should stay out of trouble if you don't want to end up the same. So who's your boss and what's this job? Let me know and I'll let you off for now.”

“He'd 'ave my 'ead if 'e knew I was telling ya, but 'e's gone missin' too, probly safe to give it to ya. Just say ya found it 'ere, an' I'll say I left it in 'is room, an' no one'll know any better.” He pulls out an envelope. I pull the ladder back with the hook of my halberd and he hands it to me. Once I have the letter he drops down the ladder quick as he can, folds it up impossibly small, and bolts. “I'm outta 'ere!”

Something to read until the investigator shows up.

Friday, June 17, 2011

2-9 “Crime Scene”

Inside is the shop area of the statuary. On shelves all around are small metal statues some are minimally mobile. The area is tidy, and the shelves are full. Whoever broke in either didn't come downstairs or wasn't here to rob the place. A few days worth of dust coats everything except the works that move.

Through a door in the back is a workshop area. Bars of various metals, from lead to platinum, are carefully arranged near a furnace and tool set. I assume that the bags of plaster were used to make the molds for his sculptures. On one table is a polished stone that glows softly. In one corner is a safe, still firmly closed and locked.

From the workshop leads a stairway to the second floor. A small kitchen and dining space. A store room and at the end.

The last room is the bedroom. The sheets are tossed about from the bed. A dresser and nearby wardrobe have been pushed about. The wardrobe is broken open and empty. It's also more solidly built than most I've seen, thicker doors and sides. Judging by the way the wood is splintered, it was broken out from the inside. There is a very large amount of what looks like dust on the floor near the bed. A night table is upended near the window, a candle that was probably on the table is on its side on the floor.

“What happened here?”

“Signs of a struggle, nothing seems to be missing. Except for whatever was in that wardrobe. Looks like someone broke their way out of there doesn't it?”

“Yeah, that wouldn't be an easy feat, it's very sturdily built for a wardrobe. Wonder what he was keeping in there.” He open a drawer of the dresser nearby. “Just clothes in here, looks like.”

I move toward the window, not much glass in the room. Looks like it was broken outward. A small torn piece of fine green cloth is stuck on a shard sticking out from the frame.

“Go up to the trader's guilds and find Inspector freeman, I think he'll want to look over this place before we tramp all over it any further. I'll stay here and keep an eye on things.”

“Yes, sir.” He salutes, and heads back down the stairs.

The place is very quiet once I stop moving around. There's something unsettling about that pile of dust, or maybe it's this room that doesn't feel right.

There's a sound coming from the alley below the window, someone is walking around down there. I withdraw my halberd from my magic pouch quietly. A ladder is put up toward the window.

A voice call up from below, ascend to his floor “Oi, Pete, what 'appened to ya window? Well no matter, boss 'as a choice job for ya, so you'll be able ta replace it roight quick.” I know this voice.

A face pokes over the lip of the window, surprise quickly covering it. “Aw, shit. You ain't Pete.”

Tuesday, June 14, 2011

2-8 “Moldmaker House”

Investigator Freeman takes notes while questioning the people in the tavern, no new leads are to be found though. He assigns Ken and I to check on the statuary while he looks for leads among the trader's guilds. Hopefully peter isn't one of those that have gone missing.

This town has gotten so big so fast that it's simple to believe how easy it is for someone to disappear without anyone noticing. People are constantly moving in and more houses and buildings are constructed to accommodate them all. I can't imagine that we'd be able to keep that up without the spells and magical items that the engineers use for construction. Although, those with a lot of money still hire builders for a hand crafted house. With so many new people coming in to town, why would someone target folks that have been around for a while, with contacts or schedules to keep.

It takes us a while to trek down to where Mr. Moldmaker's shop was reported to be. After asking for directions from the local patrol we find the place. It's down a dead end street, a well made sign declaring the 'Best fine metal statues, busts, and animate miniatures in the city.' There's an elderly gentleman looking into the window from the street occasionally knocking on the door and shouting for Peter. He stops when we approach.

“Excuse me, sirs. Would you happen to know if the owner of this shop has been around.” He looks around he is clearly worried about something.

“No, I'm afraid not. We were just looking for him ourselves. Do you know him?”

“Well, not exactly. I'm Harold Wordweaver, I started working with him several days ago, working minor enchantments into some of his smaller creations to let them animate into performing short repeating motions.” He gestures at the display window. One of the smaller silver sculptures depicts a warrior and a dragon each constantly attacking each other in a slow loop. The posture, and incredibly wasteful motions on the warrior's end give away the lack of experience the animator had watching men in actual combat. The warrior's shield has no straps... “But about four days ago he stopped opening up his shop. He never gave me a key, and so I've been coming here and calling for him and checking to see if he's opened up. You see I left an enchanted stone of mine in his workshop, it helps me channel my magics, and I really need it back.”

“Ken, question this fine gentleman, I'm going to see if there's any sign of breaking and entering.”

I circle around the building nothing strange in the alley to its left, but when I look around back there's a broken window and glass all over the floor. Second floor, that's a strange place for a burglar to break in from, there are certainly enough accessible windows on the ground floor here. The overall lack of security for a place dealing in fine metals is fishy. But now it looks like a crime scene, time to get in and take a look around.

“This is now a crime scene. I'm sorry Harold, but your stone might need to be held as evidence. Come by the guard house and you'll be able to learn how to get it back once it has been examined.”

“Blast it, I need that. Just hurry up will you, I can't work without that thing!” He tugs at his long white beard as he leaves, grumbling to himself.

“Door's locked, we're going to have to force our way in it looks like.”

I step back from the door and get ready to test the lock strength with a kick when Ken interrupts me.

“No, no, no, solid oak door, too thick for that sort of thing. You'll just hurt yourself.”

I raise an eyebrow, though my helmet probably makes the expression hard to read, “Really now, and what do you propose?”

Ken crouches down and withdraws something from his boot. A lockpick? Must be. He makes quick work of unlocking the door. “That was easy. Shouldn't someone making even pewter statues have a better lock?”

“Where did you pick that little skill up?”

Ken shifts uncomfortably, “Well let's just say that where I grew up, not knowing something like this was out of the ordinary.” He opens the door, and we go in to check the place out.

Friday, June 10, 2011

2-7 “Full Cooperation”

She brings us our drinks, the sage water here is as good as ever. After managing a few more orders she comes back to us.

“So, what questions does The Watch want answered today?”

I hold up the sketch of the victim and the sketch of the man the victim talked to at the bar on the day he was killed.

“Do you recognize either of these two?”

She looks the two portraits over for a moment. “Yeah,” she indicates the victim's picture, “I don't know much about him but I remember how ridiculous he looked when he came in here. The guy wasn't a regular.”

She then indicates the other sketch, “This one is Peter Moldmaker. He used to come in here every other day for lunch and mead. Haven't seen him in about four days though. He runs a small metal sculpture shop in the southwestern part of town. Never started talking about it until he was right drunk, never got an intelligible address for the place. Anything else?”

The missing persons started being localized to the southern section of town about four days ago, that's worth looking into.

“Have you heard much about the missing persons lately?”

Selena has good ears and is probably in the know of much of what various underground organizations are up to. She doesn't talk unless asked, but she's always cooperative. Funny thing is, the criminals know she's a willing informant. They haven't managed to silence her, so they try to avoid discussing their own affairs around her, instead talking about the plans of their competition.

“No, I'm afraid not. I imagine that the damn slavers, and blue dust runners are all laying low until it blows over.”

We had originally thought that the missing people could have been kidnapings carried out by the people trying to start an underground slave trade here. After so many people with families or a lot of contacts were reported missing, we decided that it was more likely to be unrelated. Usually they try to pick up new folks in the city, people not many would notice disappearing.

Investigator Freeman enters the building. He starts questioning some of the customers.

“Well, I have some information to pass along. Drink was wonderful as usual. Good afternoon.”

I empty my cup and leave the payment plus tip for Selena. Investigator Freeman will be glad to hear we have some real leads finally.

Friday, June 3, 2011

2-6 “Heroes”

The tavern is busy during lunch, The dull roar of everyone talking greets me as I enter. The smell of food and alcohol pervades the (mostly) well lit room. The first of the place's owners I run into is, of course, old Sandro, the bouncer.

Sandro was their muscle back when they were fighting monsters in ruins and whatever else it is these treasure hunters used to do for a living. Even in his advanced years he can still put an unruly drunk out the door with ease, and the last guy that tried to rob the place learned that his walking stick isn't to help him get around. The massive scar running across his face draws many questions but no one, as of yet, has been able to get a reliable answer. Every time you ask he comes up with something new.

“Well hello there, Nivar.” He takes a look at Ken as we enter, “Stuck with some new blood, eh?”

“If it's obvious, then I haven't been as useful in helping him train as I had thought.”

Ken get's a look at the scar, “I bet there's a story behind that one.”

“Ah, yes, I will never forget the lesson I learned that day...”

A pause, he always leaves a pause, I think it's so that he has time to come up with something new or perhaps to think back and remember which stories he's already told the current listener. I've heard about ten different explanations for that scar, from the serious to the absurd.

“Never shave with your magical dagger.”

“You never had a magic dagger, Sandro!” That would be Dekrom, the serious dwarf is always quick to dispel any of Sandro's fantasies. Dekrom currently works as the cook and sometimes waiter of the tavern. From what I've gathered, he is a wizard and not one of low caliber. If he see's someone about to get unruly he often takes the initiative of casting a sleep spell or some other similar enchantment to save Sandro the trouble of a fight.

The two start a very colorful exchange of the sort you only see between two friends, this is always a good moment to let them be and move on to the bar. The fellow that the victim talked to on the day he was killed is not around today. Oh well, hopefully I can glean some useful information from Selena, the bartender. If you ask her she'll tell you she was the groups scout, and that 'Oh no, I've never used my skills for anything illegal,' but while I've yet to catch her at it, she is a pickpocket at the least. The way she puts it is that she 'always gets a tip' even if the barfly in question didn't leave her one intentionally.

She and Dekrom started running this place when Sandro's old age finally stopped him from being able to fight the type of things they planned on encountering on their treasure hunts. The elves and dwarves live so much longer than we do, I wonder if befriending humans is hard on them? It would explain why their kingdoms tend to be so isolationist.

She gives us a smile, “It's so rare for you to bring a friend Nivar. On duty or off? Not that it changes what you order.”

“On duty, so nothing heavy for the kid here.” She knows that I only come here on duty if I have questions.

Ken look a little downtrodden, “I guess it'll be lemonade for me then.”

She already knows what I always order.

Monday, May 30, 2011

2-5 “Leads”

My vision comes back, I'm back in my own head. That pain still lingers a little. We should let everyone in the watch feel that, they won't complain about the gorgets being uncomfortable ever again.

I get up and look down at Inspector Freeman. He is sitting as if in deep concentration, he's still holding that notebook and his gloved hand is drawing on the page with his pen incredibly swiftly. He is just finishing a sketch of the fellow being talked to in the bar. When it's done, the page flips and he begins drawing another face, one I didn't notice as I was memorizing the streets and shops being visited.

I turn to Kristoph to ask, “Why did I get out earlier than he did?”

“Time still passes while you are having the vision, though you experience much more quickly than you would reality. You probably speed up the process further. Inspector Freeman there has done this before, he takes it slow and uses that magical glove to let him sketch things without seeing the page. I'm guessing the glove is mentally controlled, he can't move his body of his own will during the trance normally, but perhaps the glove's enchantment doesn't share that detachment.”

Suddenly Freeman's face expresses deep pain, his drawing slows down. It looks like he's trying to sketch the killer in those fading moments. He only has a vague outline when he comes to.

“Damn it! If the victim could have held out a little longer, I might have had the bastard! Denwatch, you remember his path?”

“Yes, Sir.”

“Good,” He begins copying his sketches with remarkable speed. Then he calls the rest of the men back in to the mortuary, “I want you to look for these people in that area with me. Ask if anyone saw the victim or anyone following him around. If you find any of the people that I sketched, direct them to me for questioning. I'm going to spend my time looking for them directly and questioning people at the tavern, so if you find any of them send them there to meet me. We also need to identify him and find out if he has any local family to notify.”

He hands us the copied sketches, several people drawn with meticulous detail. Standard procedure; groups of two or more, fan out, question the nearby residents, regroup at the guard house when finished. I'm still paired with Ken. The inspector takes one of the men brought to carry the coffin. Two of the remaining three are chosen to help, the last is sent back to his guard post on standby.

Following his path I manage to learn from a stall owner the man's name, Victor Sagefield, and that he had acted as an intermediary for merchants and caravans. I make note to ask around at nearby trader's guilds to find more information about him, he might have been a member and been killed by a rival or competing guild. Other than that, the search is frustratingly useless. The last place I decide to go is the tavern. I'm not officially an investigator, but I might very well know how to get more information out of the owners and regulars than Freeman would. They can be... quirky...

Friday, May 27, 2011

2-4 “Eyes of the Dead”

The world comes back into focus, I'm walking down a street. Except, it isn't me. I see hear feel and smell everything. but I have no control over movement. It's a very strange sensation.

One of the first things I notice is this man must have been out of shape for how he looks. Walking around unarmored shouldn't feel this strenuous. The second is that he is walking around the eastern market square, towards The Hero's Tavern. It's as nice a place as any to get a bite to eat, a good drink, or, in my case, local information. The owner's are retired treasure hunters and self-proclaimed heroes. They were central to our plans to depose Iztram, before he was so fortuitously removed by our Liberators. The market is full of the sounds of people gossiping and the smell of produce and fresh baked goods. I don't have much to go with from what I see here. I guess I really should just stick to the big picture, time to memorize his path for the day, we can question stall owners and shopkeeps he talked to.

I find that I can speed up the 'memory' as well as slow it down or stop it, but I can't reverse it. I increase the pace, a knack for memorizing places will let me beat the same path once I'm out of here.

He stops near several of the bakers on his way toward the tavern, smelling the wonderful baked goods but not buying anything.

In the tavern he has lunch, has a few drinks, and stares at the elven bartender's chest for a bit longer than I think she'd appreciate. He strikes up a short conversation with the man next to him, it's about a new tailor in town.

He leaves the tavern, walks up Bullhorn Way. Stops briefly to look at his reflection in the window of Traveler's Boon General Store. That outfit is more gaudy than I've seen most nobles wearing. Bright greens and blues all over. Stick to the big picture. Street is empty, no one around for quite a ways.

He stops by Eamon's Millinery. Picks up a hat that complements his already absurd get up. I notice in the mirror someone watching through the window, face obscured by a hood. It's too hot out for such attire, that's as suspicious looking a fellow as I have ever seen. The watcher rapidly moves away when the man is done checking his new hat and beginning to pay.

He continues up the way, there's a small but notable crash down an alley to the left, he looks down the alley. This is the alley where we found him. There's something shining on the ground among the forgotten and rotting barrels and crates, he's about to walk down there like an idiot and see what it is isn't he...

Yes, there he goes, it's a silver eagle coin. “How'd this get here? Well, that covers lunch today!” There's another coin further down around the corner. You're really going to fall for this?! He is...

He goes deeper into the alleyways, picking up the next coin and peeking slowly around corners, as if he knows he really ought to not be doing this. Another small crash. Turn around you idiot. “Hm, probably should get back to the street, this place is getting creepy.” No re-!!!

TWIN ECLIPSES, that hurts! That must be the neck wound, an excellent argument towards wearing a gorget right here. I can't feel anything below his head anymore. Vision begins to fade just as he's being turned over. I can't make out the face hanging above him; blurry vision, a dark alley, and a hood. Darkness...

Monday, May 23, 2011

2-3 “Spiritual Severance”

“Is there something blocking the spell?” Frustration is clear on the investigator's face.

“No, there's nothing blocking the spell but the spirit is out of contact.”

“Can you tell why?”

“I'm afraid not, there are several reasons this could happen. From simply not wanting to talk to being the victim of a soul devourer. There are two that I would say are most likely though: He may have been slain by an enchanted weapon designed to sever spiritual connections, or his spirit may have been twisted into a vengeful wraith or specter due to the circumstances of his death. Have any such ghosts been reported in the area?”

Ghosts aren't our jurisdiction, though we generally get reports of them. Those get sent ahead to one of the nearby temples, the priests carry out any necessary exorcisms or exterminations. The thought of destroying a ghost always gives me a chill.

“No, it was probably the weapon. They are easy enough to come by, their legitimate use is for dealing with the undead. Unfortunately, they also make murder harder to trace, and prevent resurrection in high profile cases where the victim can afford such treatment. Did you bring the stuff you need to cast that viewing spell?”

“Yes, of course I can give you the 'Eyes of the Dead.' The rest of you should step outside for a moment if you don't want to be caught up in the spell too, it isn't an altogether pleasant experience.”

Kristoph pulls a very grim face with that. Kenneth and the four that carried the coffin turn and leave. I'm not about to be scared off by something like that.

“I'll help however I can.”

“As you wish, sit on the floor with Mr. Freeman. It makes the experience more bearable at the end.”

Kristoph starts taking various vials, and small pouches out from his sleeves. Investigator Freeman sits down at the foot of the stone slab resting his back on it. He pulls out a pair of embroidered silk gloves and puts them on. Then he takes a pen and notebook from a pouch at his belt.

“Okay, Nivar, I bet you haven't done this before. We're going to experience some of this poor fellow's last day, and see what we can gather from his point of view. Just try to focus and remember what you can of the places you see. I'll focus on the details. Oh, and be ready for this to hurt.”

“Pain is something I'm used to, Sir.”

I sit along the wall nearest the stone pedestal, not the most comfortable thing to do in armor. Kristoph makes an outline around the body with some sort of fine red powder. He begins a chant and the world starts to get hazy.

Monday, May 16, 2011

2-2 “Spooks”

We arrive at the Temple of the Hammer's mortuary. The rancid scent of the body immediately dissipates. Always happens when we come down here, there's probably a spell of some sort responsible for that. Torches line the walls, offering a good amount of light to see by, though the lack of windows is still apparent. Whenever we have an unidentified body, we take it here. They keep the body in some sort of stasis for a few days to let us find out who they are before burial, let loved ones know. We also take the time to see if a wizard can gather any information from the body or spirit, according to them, temples amplify magics relating to spirits.

'Spooks' shows up to prepare a slab for the body to rest on. The clergy of this temple leave the mortuary to him, only coming out here when funerary rites need to be performed.

The local gravedigger and manager of the bodies awaiting burial, Lawrence Tunneler, looks so much like a corpse himself that he's earned that nickname among the watch. Add to that the way he moves, stiff, jarring motions with the least joint bending possible. If anyone could be mistaken for the walking dead, it would be Spooks. Investigator Freeman, greets him.

“Hello, Lawrence, same song and dance as usual. Has the wizard shown up yet?”

“No, sir. Was just me an' the dead until you showed up.” Even his voice rasps in a way that you could easily imagine coming from someone not quite alive.

We open the coffin, and hoist the body onto a stone platform.

“No clothes? We'll have to fix that a'fore burial. You find 'im this way?”

“Yes, I thought it was odd that someone would take the time to undress a body after killing them. Hopefully it'll help us find the killer.”

“Well, I s'ppose I'll leave you to your business then. Give me a shout when you're done. Sooner they get frozen the better.”

Spooks totters off, leaving us alone with the body, for a while. We seem to have hired a loud one.

“Hello! Your master diviner had arrived!”

He bounces his way into the room, brightly colored robes contrasting sharply with the stone walls.

“So this is the errant body? Well then, let's find out what has befallen this poor fellow!”

“You can cut the act, Kristoph, there's no-one here for you to impress...” Freeman looks annoyed, and his tone engenders familiarity.

“Cut to the chase is it, my friend? Well then I shall, first I will try to speak with the departed spirit, if that fails I will see what I can gather from the body.”

Kristoph begins his arcane chant placing a crystal ball on the deceased's chest. A slight radiance issues forth from the sphere, followed by a vulgar sound and a sizable cloud of light gray smoke bursts forth. If that smoke usually had a smell, it's deadened in the mortuary. In just a few moments the smoke rises and leaves through one of the funnels in the ceiling. I'm fairly certain the spirit world just passed gas at us, master diviner indeed...

“Well, I see this is going to get complicated...” Kristoph looks both amused and disappointed at the same time.

Friday, May 13, 2011

2-1 “Found”

Investigator Freeman Holds a cloth over his face, I would too if this helmet wasn't in the way. How many days has this body been here.

“Looks like the missing person cases just got knocked up a few notches in priority.”

“Probably the only thing you don't want to find in a case like this.”

Investigator Freeman was put in charge of the reports of people going missing over the last week or so. At first they were randomly positioned, now they seem to be focused around a particular area of the city.

“No clothes, that's odd. Neck wound. Probably a knife. Rats have done a number on this one too. Stay here and keep an eye out, I'm going back to the guard house to get a few men to properly clean this up. Hopefully the killer wasn't high class enough to have something to prevent a divination spell.”

Divination spells, amazing how useful and useless they are all at once. Most criminals have enough of a brain to use something to prevent the simpler less powerful magics from spotting them. You need to have important objects to cast the more powerful ones, and even those can be circumvented. Some of the materials for the spells are fairly expensive, so we can't just resort to them for everything. There are a few wizards in the city that cooperate with us who focus specifically on such magic, perhaps they'll be able to solve this quickly, talk to the spirit of the departed or something like that.

“Yes, sir.”

The investigator heads off leaving Watchman Kenneth and me to look after the body. The rookie has been learning a lot more quickly since I was put in charge of training him. He still does some unusual things, but he isn't quite as embarrassing to work with as he was a few days ago when I first worked with him. I give a clear hand signal, and he turns to keep watch on the southern end of the alleyway. I keep an eye on the northern and western branches. Why are there so many alleys like this anyway? I bet if we had built all of the buildings closer together, the crime rate would be less than half of what it is now. Though I'm no engineer, perhaps there is some point to it.

After what must have been at least an hour, Investigator Freeman comes back with four men carrying a casket. We place the putrid corpse inside and close it. The four men lift the casket and we make our way toward the mortuary of The Temple of The Hammer. Investigator Freeman briefs us.

“We'll be met there by Kristoph Mitchelson. He'll attempt to allow us to speak with the spirit of the deceased. Let me ask the questions, the spell only allows for so much time. After that we inform the family of the deceased, and continue the investigation. If we get good enough info we might even be able to make an arrest right away.”

Kenneth and I nod. People get out of the way as we proceed down the streets. Some out of respect, some out of disgust at the stench.

Monday, April 25, 2011

1-19 “Liberators”

There's thirteen of them. It takes me a second before I recognize the arms and armor of those in the lead of the formation, It's the Lords and Ladies, our Liberators. Eight of them are, at least. The other five joined their group later. I wonder if that makes them Lords as well, the king awarded the land to the group. I would think not, but I don't know the laws and politics of the realm in that regard. Regardless, I salute. The rest of the men follow my lead. Most of them salute back, some of the newer members seem unused to such attention.

At the front of the group are Lords Hawklight and Hawkins, Lady Hefthammer, and one of the new members of their group. In the middle is Lord Carlmon, Lady Maple, Rose the druid (who I've heard of simply because of that large lizard beast she tends to ride around), a priestess of The Sun, and a rather shady looking fellow. Quite literally shady, his cloak or leather armor must be magically generating a very small aura of darkness, a classic thief's trick for those that can afford it. In the rear are Lords Gray and McGee, an unarmored woman, and a rather heavily armored man with no weapons.

They are equipped much the same as when they freed us from Iztram, though some of their gear seems to have more of a glow of magic to it. There isn't a standard among them, most of their armor varies wildly, from the heavy adamant plate armor of Lord Hawklight to the unarmed and unarmored Lady Maple. Their weapons are less visibly varied, mostly swords and longbows, Lady Hefthammer's massive maul being a notable exception. Lady Maple also stands out from the rest, being one of those body-as-a-weapon types, unarmed and unarmored. Normally, I would think that's crazy, but I've heard multiple times about her punching through someone's breastplate, I guess if you have at it hard enough it really works.

They dismount, Lady Maple takes the opportunity to show off by dismounting with a flip and a cartwheel. They ask us about the creatures and the strange effect on this delta. They would like to see the body of the creature I slew. First, they'll want to check on the sword at the middle of the crystallization, though. Lady Averdine starts walking, I guess floating would be more accurate, towards the area we avoided during our sweep. We figured that the nearer to the epicenter, the less likely we wanted to be there in the dark. Our Liberators approach the crystal landscape, and when they are with a few feet it starts to recede before them. The crystal flakes up and disintegrates leaving behind the original terrain. I'd like an explanation for that, seeing it makes me feel like we did absolutely nothing for the last few hours by clearing away those amalgam plants.

While the rest of them go off to see the sword that's caused this mess, the shadowy fellow sticks behind and comes over to us. “So, how are the fine watchmen of Midrange doing this evening?”

Sam responds, “Feeling like we might just as well have stayed home and just told you guys to go talk to Lady Averdine.”

“How are they doing that?”

“I don't exactly know, myself. From what I've gathered, they found some fountain of energy that runs counter to this strange crystal infection. Since they had this power they decided to go around and do stuff about it. I've heard that the stuff infects through a wound if you leave a shard inside, or just spreads like mold if the source is large enough. Only the original eight of them have that ability though, so I figured I'd just wait and see how you all are doing.”

“So what do you do for them?” The rookie actually just asked that. From the way he moves and the outfit, he is clearly a scout or something similar.

“I'm Zilo, master scout, infiltrator, and trapman. Entry facilitation, as well as spotting and disabling traps, those are my specialty. If the opportunity presents itself, I also like to counter ambush. According to them, the last guy they had in charge of the role got himself killed. Wasn't even a trap that got him, he just didn't know his place on the battlefield.”

We talk and introduce ourselves. He fills me in on the names of the rest of the group that I don't know, Gimaim the dwarf, the priestess is Celano, the unarmored woman is Isabella the sorceress, and the armored yet unarmed man is Alejandro. It doesn't take too long before Lady Hefthammer comes back to speak with me.

“Milady.”

“Looks like the sword that was causing this is already missing. Since our mere presence seems to remove the infection, they've decided to jog around the area.”

She questions me about the details of the encounter, how we were injured, and who healed us. She looks relieved when I tell her we went to Ziegfried.

“Are you certain that no shrapnel from the thing was embedded inside any living thing nearby?”

The only piece I even remember breaking off was that horn that...

Crap.

Friday, April 8, 2011

1-16 “Crystal Delta”

I don't have much reason to trust the sorceress, yet she doesn't seem to be lying.

“Well, I guess we follow.”

The shimmering gateway floats slightly above the ground. I don't see any clue as to where it leads, only a white glow. Hesitating only slightly, I enter the portal.

Immediately, I emerge to the sound of water lapping riverbanks. The journey was dizzying despite its short length, it takes me a short while to bring everything into focus. One of the men bumps into me from behind as they begin to emerge from the portal itself.

After getting my bearings I look around, I've been here once, a long time ago. 'New Lake.' It was formed before I was born, but is so called because one of the previous owners of Midrange Keep created it when, out of some amazing miscalculation, his engineers were digging a channel to draw water to make a moat for the keep and, somehow, ended up drawing the water here, many furlongs south of the castle. The lake was created in what used to be a rather large and deep valley among the wide and hilly plains of this area. The fishing was good here until Iztram had come to power. Renaming the lake after himself and overfishing it until naught was left. Nobody has bothered coming around since, I suppose they're giving some time for the fish to come back.

Looking toward the delta that leads into the lake I see the Lady and Sephram, as well as something very odd. Several acres of the delta are completely covered in a gem-like substance. What used to be rough sand or silt, was now smooth with angular rises and falls. The variety of color is also a jarring change in the terrain. No longer just tans browns and greens, the entire spectrum must be represented now. The area is also slightly darkened even accounting for the approaching sunset, except for a faintly shimmering wall of light around the whole area.

The men look uneasy, something like this isn't natural. We don't have training to deal with magical issues of this scale, and there are only a few wizards in town that work for us.

Moving to get a closer look, I turn to the Lady and ask, “What happened here?”

“I found out about this just recently myself actually,” She responds, “I had been collecting clay from here for a while. One day I had found a sword sticking from the ground. I don't know why, but I had a bad feeling about it so I let it be. For my next several visits I found the area near the sword to be crystallizing. I decided to observe it for a few days, the last of which saw an explosion of growth. It went from about two acres to over seven in one night. That's when I placed this mana barrier around the area.”

“And you think the creature got past your wall?”

“No, I think it got out before I sealed the area off. I had noticed strange effects on some of the carnivorous plantlife, but once I saw some of them taking on frog-like or bird-like aspects I actively began destroying them, lest they grow larger or mobile and become dangerous. There might be more, if one managed to escape before my vigil on the place.”

“What about this sword, where is it?”

“I left it there in the middle, you can't really see it from here, though.” She points off into the distance.

“Is it safe to walk along this ground.”

“I wouldn't know. I prefer to levitate, it keep my shoes from getting dirty.”

It is just now that I notice that she's been floating a few inches off of the ground this whole time. Though her gem studded boots still seem to be supporting her weight on some unseen platform. I'm not sure I want to walk on this terrain, especially if this stuff has been growing.

Sephram speaks up, “Allow me to test the safety of this ground if you wish to explore it.”

“A wonderful idea, I'm sure you can handle anything unpleasant that may happen,” responds Lady Averdine.

“Two copper says something bad happens.” Mario whispers behind me. Betting, some of the watchman use it as a means to make light of something that's too serious, others use it to get better meals.

“I'll take you up on that.” Gordon this time.

“Five copper says he'll be able to handle it, if something bad happens.” Sam bets.

“He's pretty decked, sounds like a fools bet to me.” Mario responds, and then the rookie accepts the challenge.

Drawing both of his swords, each glowing with what must be layers of enchantment, Sephram steps past the magical wall. It oscillates and lets him through.

Monday, April 4, 2011

1-15 “Averdine”

“Having fun talking to Number One, I see.”

As I turn from the golem to face toward her, I see the faces of the other men with me. The older ones are better at hiding it, but I know that look. It's a look I haven't given any other woman since I met Melanie all those years ago. While the rest of the men are busy 'keeping an eye' on the sorceress, I decide to keep turning and check the armored man standing next to her.

This guy is incredibly well equipped. A full suit of plate glows of magic, made out of what I imagine must be adamant, a very rare greenish metal much stronger than steel and only slightly heavier. Two mismatched swords hang from his belt. One is a long sword with an elaborate handguard, hilt, and sheath. That one seems to be pressing the size limit of a one handed weapon. The other is of a style unfamiliar to me. The hilt is unusually long for its shorter blade and is wrapped in closely woven cord. The sheath shows it to have a smaller, slightly curved blade that reminds me of a scimitar or sabre of some kind. Yet the blade is not quite curved enough, and the handguard is a small simple flat circle of metal. A close faced sallet covers his head. He manages to stand very close to the lady without impeding her movement or bumping into her at all, his motions read of tenseness.

“I've heard of golems before, but I'd thought they were mindless. I didn't think they were capable of carrying a conversation.”

“Most aren't, this is my first design for an improved golem. One not prone to going berserk and with more mental capability. I'm Lady Averdine, and this is my bodyguard and sometimes gateman Sephram. I'm guessing by your voice that you are Watchman Nivar. What did you come to speak with me about? You, at least, didn't come to stare.”

At this, I hear the men behind all shift slightly.

“While investigating missing livestock, we followed strange tracks through the woods. At the end we found a nest and were attacked by a strange creature. It seemed to be a combination of other animals, and most likely magical in nature. Would you happen to know anything about that.”

She turns to the golem, “Number One, has anything like that been around here lately?”

“AFFIRMATIVE, A BEING SIMILAR IN TO THAT DESCRIPTION WAS SPOTTED NEAR THE PERIMETER THREE DAYS AGO AT TWILIGHT. THE LIGHT LEVEL WAS UNUSUALLY LOW AROUND SAID BEING. DESPITE TWO VERBAL ATTEMPTS AT DISSUASION, IT ATTEMPTED TO CLIMB THE WALL. I THREW IT OUT INTO THE WOODS. INJURED, IT RETREATED.”

“A crystalline creature?”

“AFFIRMATIVE, THE CREATURE ALMOST SEEMED TO BE A GOLEM ITSELF.”

“Crystalline... I think I know where it came from then. Down by New Lake, I can show you.”

If we leave now it will be after sunset before we get there.”

“Not if we take a shortcut.”

With a few motions of her hands and some unidentifiable chanting, a portal opens beside us all, Lady Averdine and her bodyguard step through before I have a chance to protest.

Friday, April 1, 2011

1-14 “Guardian”

She's able to talk through the golem? It must be convenient to be such a powerful sorceress, instead of pondering it myself I decide to ask, “Are there any other things it can do like that, things other than fighting?”

“YES WATCHMAN NIVAR, I WAS ALSO CONSTRUCTED WITH MANUAL LABOR IN MIND. I CAN MEASURE AND CUT WOOD OR STONE WITH GREAT PRECISION. I NEED TO BE FITTED WITH ACTUAL HANDS TO DO HEAVY LIFTING, THOUGH.”

It's here that I take a much closer look at its construction. The 'hands' are indeed not actual hands holding swords. They are designed to look like they are gauntlets, yet they are joined with the blades. Looking closer at the 'face' of the golem I notice that the great helm that serves as its head is comically designed, the ventilation holes (which I'm sure are just there for decoration), along with the slanting curve of the eye holes, give the impression of a smiling face. I'm still very impressed by the quality and intricacy of the armor plates.

“ADDITIONALLY I AM LINKED WITH SEVERAL GEMS POSITIONED ALONG THE WALL, I CAN SEE AS THOUGH I WAS STANDING AT ALL OF THEM.”

“You can't be able to get to them very fast can you?” The rookie again.

“I WAS DESIGNED TO LOOK DECEPTIVE IN THAT MATTER. I CAN PROBABLY OUTRUN ANY OF YOU, BARRING ANY MAGIC ITEMS YOU MIGHT BE CONCEALING.”

“Why are you telling us all of this, aren't you, or your master worried about people using such information against you?”

“YOU ARE CITY WATCHMAN, AND THE LADY HAS DONE NOTHING WRONG, I HAVE NO REASON TO WITHHOLD ANY INFORMATION FROM YOU.”

“What if we were lying?”

“I BEAR AN ENCHANTMENT THAT DETECTS LIES, WHILE I WILL NOT KNOW THE EXACT TRUTH, I WILL SEE A FALSEHOOD, BARRING MAGIC ITEMS OR OTHER EFFECTS PREVENTING SUCH DIVINATION.”

“Really? Mario, have you ever been drunk on duty?”

“No, sir.”

“YOU LIE KNAVE!” The voice that comes out this time is different in tone and inflection, Mario is visibly shaken. It also lacks the subtle reverberation in the golem's speaking voice, much like when Lady Averdine was speaking through it. Mario looks a little scared. “PARDON ME, THAT IS A RESPONSE TRIGGERED WHENEVER SOMEONE LIES IN MY PRESENCE. IT IS A RECORDING OF THE OTHER GATEMAN, AND IS COMBINED WITH A MINOR ENCHANTMENT TO SHAKE UP THE LIAR. THIS IS USUALLY FOLLOWED WITH A BEATING, DEPENDING ON THE LIE.” The cheery tone of the golem's voice... I'm unsure whether it make that last line more or less intimidating.

Mario's face flushes, “Well how about you sir, have you ever been drunk on duty?”

“No, I avoid alcoholic drinks, don't particularly enjoy the taste of them.”

Nothing out of the golem. There are very few occasions when I drink, and I haven't imbibed enough to get drunk since my teens.

The gate opens and closes as Lady Averdine and an armored man walk out to greet us.

Monday, March 28, 2011

1-13 “At The Gates”

I make it back to the guard house. Stanton has been sent out to retrieve the corpse of the thing that ate him, with three other watchmen. He should be fine, the thing is already dead.

The assistant commander gives me permission to take a squad of watchmen with me to go to the Averdine Estate. There are a dozen watchmen on standby at the guard house. Some complain that we keep too many on standby, in my opinion we just need more all around. The six men assigned to to back me up are ready almost immediately, would've been immediately if one of them wasn't a complete rookie. All of them seem to be using the standard issue equipment. I don't recognize any of them though. It's strange going from knowing everyone in town to not even knowing most of the people you work with.

It creeps towards evening as we travel to the Averdine Estate. We get there without issue. Along the way I take the time to learn everyone's names and examine their posture as we march along the road. There's Mario, he's the oldest out of the men that were assigned to help. Sam has been around and seems to have the most real experience fighting and investigating. Gordon, Thomas, and Harold all seem pretty average. Then there's Kenneth, the rookie. He doesn't even seem to really know how to keep pace with the armor on. The chain haubergeon doesn't seem to fit him quite right, is that because the haubergeon is standard issue or because he put it on backwards? Maybe both...

I let them know what I've heard about Lady Averdine. Honestly, I don't think seven men is enough to deal with a sorceress of her caliber. If she turns out to be at the bottom of this, and hostile, we would probably have to retreat.

We round the bend, and the gate to the grounds comes into view. A fifteen foot wall surrounds the estate. An iron barred gate fills the only opening. The smell of the forest gives way to the scent of flowers wafting from the other side of the wall.

Looks like the gate guard is a huge armored fellow.

“That guy is huge!” The rookie is the first to speak up about him as we approach.

“Remember, we're here to investigate, not pick fights. The only reason I even suspect them is because the creature was clearly magical in nature.”

As we get closer, I notice that the guardian isn't moving or paying us any heed. He wears some very fine looking plate armor. Though I'm not sure how he moves in all of that, I don't see any gaps in it even at the joints. The twin swords he's carrying are also uncannily large. I'd heard the gate guard was a good fighter focusing on ambidextrous combat, but I never heard about him being ten feet tall.

We're only about 15 feet away when I see it. There isn't anyone in that armor, and yet, now it's turning towards me. It must be a steel golem, never thought I'd see one of those. I really hope this won't get violent now, I don't know if all of the guards in town combined could deal with one of these, from what I've heard about them.

“GREETINGS TOWN WATCHMAN. HOW MAY I BE OF ASSISTANCE?” Its voice sounds like someone speaking with his head in a pot. Despite its monotone it also sounds slightly cheery.

“I'm watchman Nivar, I'm here to ask Lady Averdine a few questions.”

“ONE MOMENT PLEASE.”

A short time passes, and then a woman's voice sounds from inside the great helm that serves as the golem's head, “Hello, I'll be down shortly.”

Friday, March 25, 2011

1-12 “Butler”

I check out both corners on this side of the room as I pass them, and the door closes behind me. I enter the first antechamber. Having passed the corners and confirmed them as empty, I keep my eyes on the three doors leading into the room. It may seem like paranoia, but this time I'm finally going to catch him. He's not going to sneak up on . . .

“Hello Mister Denwatch, what brings you here today?”

I jump slightly in surprise and turn around to face The Keep's head butler Theomund, how the bloody hell does he manage to do that, every time. I have never once seen him enter a room, he's just always there.

He looks better than he used to while Iztram was in charge. He's a fair bit younger than I am, but you wouldn't know it by looking at him. His hair is flecked with gray and his eyes are those of a man who has seen too much. Rumor has it that Iztram had him do some pretty outrageous things, even had him carry out assassinations. Though considering what Iztram did to his parents, maybe he needed to go unnoticed all the time in order to avoid random punishment.

“We received orders from Lady Hefthammer to report any 'crystalline phenomena' to the Lords and Ladies here.”

“I would let you in to see them, but they left on urgent business with the neighboring duchy to our East, and aren't expected back for a few days. Would you like me to take the message and have them contact you when they return?”

They do come and go fairly frequently, sometimes I wonder how much of what they're doing is business and how much is just running off and doing heroic deeds. I relay the story to him, and let him know that I intend to investigate the Averdine estate.

“I doubt she's at the bottom of this, but she could be a good source of information, if the Masters come back early I'll let them know that's where you're headed.”

“Thank you.”

I pass by him on my way toward the exit, and as I do I turn suddenly. It's too late though, empty. I've also still yet to see him leave a room...

Monday, March 21, 2011

1-11 “Castle”

At the guard house, we report in to the assistant commander once again, suggesting that we take some men to the Averdine Estate down the west road. Upon description of the creature he digs through some papers on his desk. He pulls one out and begins to read.

“Regarding Crystalline Phenomena: By order of Lady Hefthammer of Midrange Keep, any discovery of any beasts or other beings that appear either to be growing crystalline protrusions, or are seemingly primarily constructed out of any sort of crystal should be immediately reported to one of the Lords or Ladies of The Keep. Caution should be taken around such beings. While strength of any particular being varies, some have been encountered that pose greater threat than an adult dragon. Flee if possible. If combat ensues, be sure to fully remove any portions of crystalline shrapnel from any wounds to yourself or any other wildlife or foliage nearby.

“That came in just this morning, it's been caught up in who knows what for the last two weeks.”

Notices like this always seem to be delayed for outrageous amounts of time around here. Personally, I think someone has been paid off to go through them all and make sure any related to the new 'big names' in the city get 'lost'.

I decide to run straight to the keep and give my report directly. Stanton stays behind to patch up his armor.

The portcullis at the castle wall is amazingly elaborate, after dropping bars are somehow pressed through the crossed bars of the gate and into the other side of the gatehouse. Once completely barred, the surface is etched with runes in a circular pattern around the middle and an engraving of a shield in the middle. I sometimes wonder if there's any magic behind that or if it's just decorative.

All of the castle soldiers seem to be very well equipped, chain hauberks and chausses under breast plates, splinted vambraces and greaves. Not a fan of the helmets though, bascinets with aventail to protect the face. I'm just not convinced that a single layer of chain is sufficient, and it makes them all look rather silly; that might just be me though. I've never been up close to examine the workmanship of the weapons but from what I've seen they are at least adequate, if not well made. Most of the troops patrolling the grounds walk around with halberds or glaives, those on the walls have shields slung at their backs, swords of varying styles at theirs belts and crossbows at the ready. I hadn't really thought of it before, is the quality of their gear is only due to the fact that these men were transferred here from the capital city, or are our Liberators really working at getting all of us stuff of this quality?

The courtyard is also well maintained. Paths wind around small flower beds or patches of maintained grass. Trees infrequently dot the area. Ever since our Liberators came into power here the castle grounds have been left open to the public, I'm surprised they've managed to keep the place so clean.

I end up having to wait for the guard at the door to let me through. I'm held up because my gear isn't standard issue. I can't trust that stuff with my life. We do need new gear. The armor is always due for repair and the weapons are dangerous to the user at worst and shoddy at best. I use gear dad has given me from his mercenary days, breastplate over hardened leather with steel joint guards and a well made halberd. Dad is always telling me that all of it is magical, I have to admit that they never seem to show signs of daily wear and tear. I wonder if that dwarven gear is ever actually going to come in or if it's just a rumor, I might start using it if that becomes standard issue.

My identity is confirmed, and I am allowed in.